![]() Added a new skeleton picker (allows filtering and folders).Added FIFA19 full profile (editing now enabled).Added the ability to view texture and variation db locations for each variation of a mesh material.Added an options window for configuring some basic Frosty options.Added profile selection window to mod manager.Added a patch summary window when a game has been updated showing which files have been added/modified/removed.Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale.Added mod category grouping to the mod manager.Added experimental ebx export to xml (found under tools).Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing).Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files.Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader.Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.).Added the ability to bookmark legacy items.Added an experimental kit previewer for Fifa.Added read only profile for Need for Speed Online.Added profile for Need for Speed Rivals.Added read only profile for Battlefield V.Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option).Added a reference viewer, allowing the user to see where an asset is referenced and what it references.Added a menu option to close all documents.Fixed sound continuing to play when using the close all documents command.Fixed crash when exporting skinned meshes from Anthem.Fixed saving project with kit previewer open crashing.Fixed importing mods made in a prior patch causing error/crash.Fixed issue with inserted items appearing in incorrect locations.Fix to 2gb limit on chunk based superbundles.ResMeta now exported along with res (first 0x10 bytes) and imported. ![]() Fix for indexing assets after patch causing Frosty to crash with Anthem.Fix to numerous assets not being able to be opened.Fixed setting a shader to null in a mesh material would result in a crash.Fixed an issue where the PointerRef dropdown box would appear cut off, not allowing you to scroll all the way to the bottom.Fixed a couple of type info generation related issues for Mass Effect.Fixed an issue that would result in the pitch in FIFA19 appearing white (as well as potentially other bundle related issues).Fixed crash that would result when you saved at the same time an autosave was being performed.Added more inline classes to SWBF2 profile.Modifying mesh materials and object variations in SWBF2 will now update the appropriate ShaderBlockDepot files.Added the ability to duplicate an asset (and change its type) comes with a long list of caveats.Added the ability to copy and paste objects and arrays.Added the ability to rename and duplicate instances via same dialog.Added the ability to add and remove new root level instances to an ebx (via the View Instances dialog).Added Plants vs Zombies Garden Warfare read only profile.Fix for extra / detection in duplicate asset filename.Small fix for ShaderBlockDepot boolean edits.Fix for crashing when attempting to edit network registry assets.Fix for legacy db changes causing game to crash in Madden20.Fixed some more reference assigning issues.Fixed an issue where the editor would crash when trying to display an invalid reference. ![]()
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